At first, I'm given a few pockets of it, here and there, toward which I carve out my tiny empire. I build rooms, secure them from gas or liquid flooding, find a way to generate food and, of course, oxygen. There's not much in the way of guidance, and so I use trial and error to figure out how to survive. The inside of this rock is a Battenberg Cake of liquids, solids and gases, as well as organic stuff that is either really useful or absolutely life-threatening. They begin tunneling in order to create more room for themselves, and to yield resources. I begin the game with three little characters who've been portaled into a small hole inside the rock, armed with nothing more than a box filled with a few days' worth of food and some funky tools for digging. It's a sideways-view building and resource management game set inside a giant space rock. Oxygen Not Included shares the kooky art-style and ready wit of those games, as well as a ferociously tight user interface and smart pacing. This shouldn't be entirely surprising, since it was developed by highly regarded Canadian team Klei Entertainment, best known for Mark of the Ninja and Don't Starve. Reluctantly, I figured I really ought to stop playing, and maybe, actually write something.
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